Seeing is believing. We’ll slice and dice your audio a number of different ways to better fit the picture and give you and your client the best possible creative music options. Want us to edit music you already own or have licensed for you project? No problem.
Instead of using the same music you usually use or falling in love with a track that can’t be licensed, let’s identify the right music for your project and/or find alternative tracks that creatively fit the bill. Most importantly, let’s make sure those tracks are all licensable for your project.
We’ll work with your business affairs and legal teams to oversee and manage all contracting parties every step of the way.
UseMusicBetter is your go-to 3rd party music department. While music is often a smaller piece of a much larger production, it still has a lot of moving parts and can quickly become a labor intensive timesuck. UseMusicBetter steps in as creative and licensing experts to help eliminate that potential timesuck, all while making sure the music is given the time and attention it demands to yield the best results for you. From creative brainstorming to rights research and management, we’ll help implement the right music solution for you to allow you to UseMusicBetter.
Working with any size budget, we’ll make sure your creative vision is accurately conveyed and transformed into a custom piece of music that is a perfect fit for your project.
The mix plays an integral role in making sure the music used in your project creates the impact and emotion that you want it to. From the music to the VO and sound design, we’ll make sure your sound is pristine.
Sometimes something gets lost in translation and companies/musicians may not completely understand what you are looking for. Expertly crafted music searches/briefs take all parties into consideration and help eliminate that potential confusion, resulting in better music submissions for you to choose from.
Its not just about standing in the back of the club with your arms crossed anymore…
Have some other music needs that you don't see listed above or want additional info? Just ask!